Got some rare things on sale…stranger.
It was January 2005 when Capcom unleashed Resident Evil 4 into the world, delivering the stand-out title of that year and in the process setting a new benchmark for third-person action adventure gaming. It was a masterpiece. Remarkable given the game had been in gestation since 1999, was the fifth attempt at Resident Evil 4 and marked a significant departure in series conventions (no focus on Umbrella; no zombies – only Ganados), both artistically and in terms of the mechanics. Visually it was stunning. The narrative was arresting and fresh given the change in approach. The mythology of the Resident Evil series was superbly integrated. Set-pieces were jaw-dropping and the game gave us the greatest ever merchant. Got some rare things on sale…stranger But that was nearly seven years ago. Since then Resident Evil 4 has been released on multiple home consoles, re-released on Wii with motion controls and now finds its way to PSN and XBLA. It is very much in vogue right now to remaster and share old games. It serves two sets of gamer – those looking to play retro games they have fond memories of and newcomers to the title who want to see what all the fuss is about. For developers it’s a quick way to earn a buck. With re-releases the production costs are low and the risk’s reduced. It’s a no-brainer. Capcom know this. They have always re-released titles and upgraded existing games to ensure a steady of flow of their top titles (e.g. Street Fighter). Previous
Evercade announce their first Bitmap Brothers collection
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