Developed and published by Ubisoft, Might & Magic: Chess Royale is the newest entry into autobattler craze in gaming. However, as the name suggests, this entry has tried to switch things up by combining autobattling mechanics with the craziness of a 100-player battle royale free-for-all. But how successful is this multiplayer mashup?
Might & Magic: Chess Royale, sadly, is really only a Might & Magic game in name alone. Some of the characters and environments are vaguely reminiscent of the classic series, though that is where the similarities stop. Beneath these graphical elements, Chess Royale is a standard autobattle title in the same general vein as titles such as Dota Underlords and Teamfight Tactics. Play alternates between a planning phase and a battle phase. During planning phases, players are given the opportunity to purchase new units, rearrange heroes on the field, and other strategic elements important to success. During the battle phase, as with other autobattle games, players helplessly watch the battle play out, hoping that their team comes out victorious.
The key to success in Might & Magic: Chess Royale is proper team composition and placement on the field. Battle units are divided into six different origins/families, as well six different battle roles. By properly combining these character divisions, synergies that offer sometimes crucial boons to battle can be harnessed, ranging from bonus gold to spawning additional units after death. In addition to synergies turning the tide of battle, surviving long enough to be in the top 99, top 50, and top 10 offers purchasable spells to further your advantage. However, keep in mind that every other player has access to the same spells. Therefore, I found it more beneficial at times to focus on synergistic combinations over spells.
Much of what is to be found in Might & Magic: Chess Royale can be found in many other similar titles. This works both in and against its favor. What has persisted from other titles remains positive and successful. However, there is very little depth past this. Nothing has been added to the formula, no story is available to help engage the player, and the purposefully hectic pace comes off more as a frustration than a challenge. The only benefit I find in this is that games tend to only last around 10 minutes each.