Shape of the World is coming to the Nintendo SwitchPlatforms: Nintendo Switch
Indie dreamscape game Shape of the World is already scheduled to arrive on PC, Xbox One and PS4 this spring but it can now also add the Switch to the roster of platforms the game is going to be released on.
The surreal first person game is procedurally generate and the game world grows organically as you explore.
Without you, will the forest still come alive? Kickstarted in 2015, Shape of the World – the upcoming first-person explorer from developer Hollow Tree Games previously announced for PC, Xbox One and PlayStation 4 – is also coming to Nintendo Switch.
First-person explorer. You’re cast as an outsider in a surreal organic world that reacts to your presence. Travel at your own pace through a relaxing and psychedelically colorful ecosystem of flourishing flora, rambling waterfalls, burgeoning mountains, glowing monoliths and graceful creatures.
Shape of the World is an exploration game where a rich and colorful world grows around you, a relaxing interactive escape about getting yourself pleasantly lost. Your presence is the driving force behind the procedurally populated environment as you amble through dream-like forests, aquatic caves and peaceful shores.
- Laid-back, relaxing exploration: No ticking clock or perils laying in wait will prevent you from enjoying your journey here.
- An organic and mysterious ecosystem to play with: Interacting with graceful animals, ephemeral flora, and intriguing monoliths alter the world in vibrant and unexpected ways.
- Procedural population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. What will you find when you retrace your steps?
- A dynamic soundtrack that responds to the player’s travels: The audio shifts along with the visuals, providing an enveloping aural and immersive experience.
"I’m thrilled to officially announced that Shape of the World is coming to Nintendo Switch this year," said Hollow Tree Game’s founder Stu Maxwell, who also works as a senior VFX artist for The Coalition, the studio behind Gears Of War 4. "Nobody on the team expected the game to look so nice on the Switch, we’re really happy with it… We can’t wait to see what everyone else thinks."
Incidentally, we feel a little sorry for PR Jesse Radonski who first sent word of this announcement with something a little different to the game trailer...
"Yeaaaaahhhh, so the only person who really got rickrolled was me. Sorry about the last email. I'm going to go hide my head in shame now."