Review aggregation website OpenCritic have announced that they have started highlighting loot boxes on games that feature them.
In a statement released today, OpenCritic said “The OpenCritic team believes that loot boxes are a net-negative for the video game industry. Loot boxes prey on human’s generally poor ability to accurately understand and internalize probabilities, especially at the extremes. Rather than offer in-game items directly, loot boxes are used to mask the underlying cost of extremely attractive items.”
How does OpenCritic decide what is and isn’t a loot box?
OpenCritic looks at the following for determining whether a game uses loot boxes:
- Unknown, Random Rewards. Users do not know what item they’ll receive prior to purchase. Instead, users are purchasing a chance to receive one item from a set of items.
- Monetized. Users are able to purchase the roll with real money, either directly or through an intermediary currency.
- Encouraged Use. Users are encouraged to acquire and consume the loot box during the course of normal gameplay or game systems.
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