Find your missing daughter in upcoming first person sci-fi puzzle game, Claire de Lune

Platforms: PC
Find your missing daughter in upcoming first person sci-fi puzzle game, Claire de Lune

Tactic Studios has announced Claire de Lune, a first person sci-fi puzzle game that sees you searching for your daughter after losing her following a crash landing on a unknown planet. Claire de Lune is "coming soon" to PC.

Claire de Lune's announcement was accompanied by the game's first trailer, which shows off its puzzle-based gameplay, a few story beats, and some rather pretty environments.

Considering Claire de Lune was apparently developed by just five (!) Tactic Studios employees, the game is a bit of a technical achievement. It's very pretty with a high level of polish, especially in those lovely, Portal/DOOM/Alien Isolation-esque indoor environments.

Those black, gooey blobs from Prey still haunt my dreams, so I am very glad Claire de Lune has them too. Oh yes.

In a press release, Tactic says Claire de Lune "offers puzzle solving, platforming, stealth sequences and first person combat, combined with an engaging character-driven story-line".

The story goes as follows: "You play as John, a smuggler on the run with his daughter, Claire. After crash landing on a foreign planet, John is separated from Claire. He must use his ingenuity, agility, and a few handy pieces of technology to find Claire, repair his ship, and escape safely. However as John progresses further, he soon discovers that the planet is more mysterious than it initially seems".

Let's hope the narrative finds an original twist to this oh-so-familiar formula.

Jesse Attard, Tactic CEO and lead programmer on Bioshock 2, spoke about the announcement, "We are so excited to finally announce Claire de Lune and the game engine driving it, the Immortal Engine. We’ve come a long way from our last 2D title, both technically and visually. Our company peaked at only 5 employees during the production of Claire de Lune, and I’m so proud of what we’ve accomplished with so few resources".

On their praise-worthy no-crunch policy, Attard says, "When people see that we made our own engine, and that we are building this ambitious game with just a few people, they assume we must work around the clock. That’s not the case. We lead normal lives. We don’t crunch. We’re just efficient".

Claire de Lune is coming soon to PC, and I am very intrigued by the direction this one takes. Check out the official website for more details, screens, and updates on the game, or follow Tactic on Twitter.

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