Bio Inc. Redemption Review


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We all attempted at some point to play Operation, the fun yet stressful game of saving a clown faced man because somehow, he managed to swallow a wrench. We came back to this game again and again, despite the sweaty palms and high heart rate it caused. In much the same way, I kept playing Bio Inc. Redemption for hours upon hours.

The plot centres around you (a nice doctor or an ominous force) either saving or killing a friendly blank John canvas of a man. From influenza, depression and strokes, the game hosts a wide range of researched illness that require skill to treat.

Being terrible at the game Operation as a child, I elected on my first try to kill John Smith. The game relies on you receiving Biopoints by collecting them from the body over a period of time. You can click numerous compartments of the body to collect these germs or antibiotics.

I managed to kill John after forty days, which is impressive because the AI doctors tried their hardest to save him. The branching system is fun, creating innovative ways for you to attack him. And when doctors find a cure, as the devil incarnate you find another way to ruin this poor mans day.

But like Operation, the fun is tinged with nervous thrill. You are under a time limit. The soundtrack makes everything tense, and loud buzzes can show if the patient is in A&E, making your job as Satan harder.

There is always something happening on screen, which can become more confusing then exhilarating. When I heard some warning bleats, I spent a good minute looking for the source, only to find a cure had developed further, setting me back another twenty days. If you fancy calming games with slow moving action, then look away now. If, however, you fancy tense saving or killing, then I found this game masochistically alluring.

To counter my killing spree, I tried the doctor approach next. Each form comes with a tutorial, which is needed because steps to save a man or kill him are very diverse in this game.

As I learned how to find illness’s through luck and detective work (let us hope real doctors are not like me, everyone would be dead), the game fell into a rhythm. Find a source of pain or illness, administered something that cost Biopoints. Wait for the treatment to work, if not, try something else. All the whilst playing the mini game of grabbing as many antibiotics the patient produces as possible.

When saving lives, it creates the intense feeling of juggling disease and treatment in a glorious messy mixture of thrill. When causing death, you feel a growing sense of foreshadowing as you try to predict the doctors move and make this mans day worse and worse.

Dry Gin Studios, based in Montreal, have in this genre, and it shows. The combination of gore and peril shows the studio has perfected their art. Despite the gruesome audio and gut-wrenching visuals, the developers have managed to create an order to the chaos, a small oasis where you can step back, consider you resources, and dive back into the madness. It is equal to holding your head under a pool, only to gasp for air, and dive straight back down again to see the depths below.

While in Early Access, the developer’s emphasis player input to create a more streamlined and enjoyable game, which is something I can get behind. If feedback and popularity increases, then there is the option of gender specific illnesses, and even multiplayer. The concept of more illnesses and fighting for to win through death isn’t a sentence I ever thought I would write, but if these features are implemented, it is one I am looking forward to.

Choose life, choose death. Or, if you are like me, create a super flu and then wonder why the poor guy is feeling depressed.


A fast paced taste of life and death that is amazingly infectious.


out of 10

Last updated: 07/03/2018 16:01:03

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