Super One More Jump Review
There's something to be said for games that have a simple control set yet are nuanced enough to make itself hard to master. Growing up, this reviewer adored Sensible World of Soccer. With one button to kick, jump (header) and to slide tackle the nuance came down to timing and the ability to master aftertouch. The ability to know just how much to add with a gentle tap of the joystick was a skill that even now eludes me. To this day I will gladly defend the position that SWOS, as it is affectionately known, is still the best football games to grace any platform. We're big fans of games that fit under the banner of easy to learn but difficult to master and Super One More Jump definitely fits into this category. A reworking of a mobile game from Australian developers and publishers, Premo Games and SMG Studio respectively, this arcade platformer from Down Under has a lot to offer.
The premise is rather simple. You guide your avatar from the start to the finish and along the way try to collect three gems. However, your path is not a straight line and you have to jump your way there as the game title suggests. All jumps are not equal and you'll have to time your leaps, work out the exact sequence to avoid obstacles and points where to jump in order to collect all the gems. Sure, you can just ignore any hard to get gems but we defy anyone to not repeatedly go back until the level is adorned with a satisfying crown upon collecting them all. Once you do, you can then tackle each stage again but with a twist. Mirror mode flips the level around, night mode shows only a small part of the level directly in front of your avatar and rotation mode, as the name would suggests, rotates the level around as you play. They sound gimmicky but they genuinely add an extra challenge and increases Super One More Jump's replayability.
Overall there's well over one hundred levels to tackle in the base single-player mode. However, that's not all that's in there with endless and circuit modes being our favourite additional single-player modes. When you take on endless mode you simply have to keep on jumping for as long as you can in one continuous level. It lacks the online leaderboards of its mobile compatriot which is a shame but it still eggs you on to set the highest score you can. Circuit mode is similar to endless mode but rather than being linear it's set in a square circuit which you have complete visibility of at all times. Once you complete one side of the square it is swapped out and replaced with a new configuration meaning the level is changing as you play.
If, however, you bore of playing by yourself there is co-op play where you and up to three of your friends work together to complete special co-op only levels. The rub here is that a colour is assigned to each player and this corresponds to a plane of each level. Only the person whose controller is assigned the colour on which the avatar travels can make it jump. The co-op levels begin simply enough but as you progress they get, as you would expect, more and more difficult. This results in you and your partner working out the routine with some involving working out the timing to avoid obstacles. The friend this reviewer chose to play out the co-op mode with wasn't a huge fan of the mobile game or the single-player modes but once we hit co-op we had an epic evening of fun and laughter. We spent most of it laughing at our mistakes however we also celebrated our triumphs when all our effort and teamwork paid off.
Visually Super One More Jump leans on some excellent pixel artists to create unique visual styles. As you collect gems you are then able to unlock different themes and avatars from multiple artists. In many ways it's a way of making sure you go back to each level in order to collect the gems. However that would do each theme a disservice as they all look pretty awesome on the Switch whether it's docked or in mobile mode. There were some styles we didn't like but in the end the look and feel comes down to preference. Whilst the visual aspect of Super One More Jump is tidy and expansive the same cannot be said for its soundtrack. Whilst the songs are wonderfully composed by Sydney based artist Batterie, it's the same two tracks that adorned the mobile game and after you've heard them loop for a while their appeal wears off. It's a shame the soundtrack couldn't have been expanded on like the themes. Some more tunes would have been fantastic and would've avoided us turning off the music and opting for playing music on another device instead.
Super One More Jump is a fantastic game with plenty to keep you coming back for more. It probably helps that the Switch is a mobile platform by design so a game like Super One More Jump can make the leap from mobile rather easily. However, Premo Games didn't rest on their laurels and made sure there was some extra polish applied to its already decent mobile title the co-op mode being a particular highlight. Whilst the limited soundtrack is a distraction it isn't enough to diminish this fantastic pick up and play game. Last year was a great year for Australian Indie developers and publishers and going by how good Super One More Jump is, 2018 could be another bumper year for the lucky country.