THQ Nordic: new Saints Row game in development, Dead Island 2 gets new lead studio, and TimeSplitters gets an update

THQ Nordic: new Saints Row game in development, Dead Island 2 gets new lead studio, and TimeSplitters gets an update

Platforms: Sony PlayStation 4 | Google Stadia | Sony PlayStation 5 | Microsoft Xbox One | Project Scarlett | PC | Nintendo Switch

In a first quarter financial report for investors, THQ Nordic revealed a stack of information regarding acquisitions, unannounced upcoming titles, and updates on anticipated games.

The most notable announcement from the report was the news that Saints Row and Red Faction developer, Volition, is "deep in development of a brand-new Saints Row game", which would be the first mainline release in the franchise since 2013's Saints Row IV.

THQ Nordic also revealed that the troubled development of zombie slasher Dead Island 2 will continue in-house at Deep Silver, with Dambuster Studios trusted to lead development on the title. Dambuster are now the third studio to attempt to bring the Dead Island sequel to fruition, with Yager Development starting production before Sumo Digital were handed the reins in 2016.

Gunfire Games, the developer of the Darksiders series, has been acquired by THQ Nordic, with the publisher announcing that it is expecting to recoup its investment over the course of 3-4 years as projects currently in development at the studio are released. THQ Nordic previously published Darksiders II: Deathinitive Edition, and 2018's Darksiders III.

Another acquisition by the company sees THQ Nordic take 100 percent of the shares in MotoGP, MXGP, RIDE, and Monster Energy Supercross developer Milestone. The developer has five games in development currently at its 200 person-strong studio.

Additionally, THQ Nordic announced that Steve Ellis, one of the creators of the TimeSplitters series, has been hired to reinvigorate and restore the franchise following the company's acquisition of the TimeSplitters IP last year.

THQ Nordic are still, seemingly very successfully, utilising the tactic of purchasing as many rights to double-A games as possible. Will this tactic see the company fall flat on its face soon? We'll have to wait and see.

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